Draketooth Tower is hidden in the deepest, darkest part of the Wallen Woods. The tower's mages have always had a somewhat sinister reputation, and many blame the various monstrosities found in the wood on Draketooth experimentation. Still, when it came time to bring the kingdom together, Girard reached out to the Master of the Tower. The mages agreed to be a part of the Dragon War, but have never really integrated with the rest of the Wallena. Though the Master of the Tower, Iblis the Black, is a Duke, he has no nobles beneath him and does little in keeping with his title and position.
Much of the distrust of Draketooth's mages is tied to their closeness with dragons. They maintain a good relationship with dragonborn and kobolds nearby, and in their search for the secrets of the magic of the natural world have conducted research with the great wyrms themselves. While this sort of "dealing with the devil" is suspect, it has also been unquestionably productive. The Guild recognizes Draketooth University despite several irregularities in its practices, and has benefitted from their amazing work in Metamagic and Sorcery. For obvious reasons, sorcerers with draconic blood feel especially welcome here. Their token is the coiled head and neck of a dragon.
The tower itself is a single curved spire of ivory stone, rising to a point. Seven silvery ribs protrude along the tower walls, rising up to form a claw around its zenith. From the ground there appears to be no entrance, with the gates appearing only to those carrying a Draketooth token or charm.
Wallen's rangers maintain a tradition going back for millennia. Living in the wilds, they serve as a link between the civilizations of man and the natural world. Over time, they learn to channel this natural power into acts of magic and might. Their lives give them knowledge of the outdoors, flawless tracking skills, and more.
The rangers are nomadic, moving from place to place as needed. They live and work in small groups called packs, named for their leader (such as the Lessig of Shar Pack). By tradition, these leaders (and only these leaders) wear a wolf pelt to show their station. These men and women are elders who are strong, wise, and experienced. They typically lead a pack until they are lost in combat.
Type: Citadel
Parent: The Kingdom of Wallen